EN

Dark Ascension (dka)

#94 ⸱ Common ⸱ English
Hinterland Hermit // Hinterland Scourge

Variations

Parts : 1

Hinterland Hermit

Creature — Human Werewolf
2 / 1
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

 

He tried to live far from those he could hurt . . .

 

 

 

Hinterland Scourge

Creature — Werewolf
3 / 2
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

 

. . . but the monster within was a tireless hunter.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2011-01-22

If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$2.09
Market$0.12
Direct Low
Buy at TCGPlayer

Other Printings