Hinterland Hermit // Hinterland Scourge

Variations

Parts : 1

Hinterland Hermit

Creature — Human Werewolf
2 / 1
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

 

He tried to live far from those he could hurt . . .

 

 

 

Hinterland Scourge

Creature — Werewolf
3 / 2
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

 

. . . but the monster within was a tireless hunter.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Oathbreaker
Not Legal
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Penny
Timeless
Standardbrawl

Rulings

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.17
High$5.00
Market$0.09
Direct Low
Buy at TCGPlayer

Other Printings