Weltenverschlingender Drache

Variations : 2

Parts

Weltenverschlingender Drache

Kreatur — Nachtmahr, Drache
7 / 7
Fliegend, verursacht Trampelschaden
Wenn der Weltenverschlingende Drache ins Spiel kommst, schicke alle anderen bleibenden Karten, die du kontrollierst, ins Exil.
Wenn der Weltenverschlingende Drache das Spiel verlässt, bringe die ins Exil geschickten Karten unter der Kontrolle ihres Besitzers ins Spiel zurück.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Gladiator
Oldschool
Historicbrawl
Paupercommander
Timeless
Legal
Duel
Penny
Predh
Legacy
Vintage
Commander
Oathbreaker
Banned
Premodern

Rulings

2022-12-08

If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it stays exiled. It can’t enter the battlefield enchanting a permanent that enters the battlefield at the same time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Judgment