Dominaria United (dmu) | ||
| #339 ⸱ Rare ⸱ Japanese | ||
![]() Variations : 2Parts— | 復活したアーテイ3 / 2 瞬速 復活したアーテイが戦場に出たとき、以下から最大1つを選ぶ。 ・呪文や起動型能力や誘発型能力のうち1つを対象とする。それを打ち消す。それのコントローラーはカード1枚を引く。 ・クリーチャーやプレインズウォーカーのうちこれでない1体を対象とする。それを破壊する。それのコントローラーはカード1枚を引く。
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsActivated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.
Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.
If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.
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