Investigadores de fenómenos
Criatura — Detective humano
3 / 4
En cuanto los Investigadores de fenómenos entren, elige creer o dudar.
• Creer — Siempre que una criatura que no sea ficha que controlas muera, crea una ficha de criatura encantamiento Horror negra 2/2.
• Dudar — Al comienzo de tu paso final, puedes regresar un permanente que no sea tierra del que seas propietario a tu mano. Si lo haces, roba una carta.
If you somehow control Phenomenon Investigators and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).