Dragons of Tarkir (dtk) | ||
#231 ⸱ Uncommon ⸱ English |
Variations— Parts— | Savage Ventmaw4 / 4 Flying Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
LegalitiesLegal Penny Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Standardbrawl Restricted Paupercommander RulingsThis mana won't empty from your mana pool as steps and phases end for the remainder of the turn even if Savage Ventmaw leaves the battlefield during the turn.
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