Dragons of Tarkir (dtk) | ||
#231 ⸱ Uncommon ⸱ English |
Variations— Parts— | Savage Ventmaw4 / 4 Flying Whenever Savage Ventmaw attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
LegalitiesLegal Duel Legacy Modern Pioneer Vintage Commander Oathbreaker Future Not Legal Brawl Penny Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Restricted Paupercommander RulingsThis mana won't be lost as steps and phases end for the remainder of the turn even if Savage Ventmaw leaves the battlefield during the turn.
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