Explorer Anthology 3 (ea3) | ||
#10 ⸱ Uncommon ⸱ English |
Variations— Parts— | Simic CharmChoose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Explorer Historic Commander Gladiator Oathbreaker Historicbrawl Timeless Not Legal Standardbrawl Brawl Predh Future Pauper Alchemy Standard Oldschool Premodern Paupercommander Penny Timeless RulingsIf you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
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