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Lampo
Quando Rhys entra, un'altra creatura bersaglio che controlli ha persistere fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)

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: Rimuovi un qualsiasi numero di segnalini da una creatura bersaglio che controlli. Attiva solo come una stregoneria.
If the target creature dies but that card leaves the graveyard before the persist ability resolves, it won't be returned to the battlefield.
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.