Escape to the Wilds

Variations : 1

Parts

Escape to the Wilds

Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

 

The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2019-10-04

Casting an exiled card causes it to leave exile. You can't cast it multiple times.

 

2019-10-04

If you don't play a card exiled this way, it remains in exile.

 

2019-10-04

Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.

 

2019-10-04

The additional land that you play doesn't have to be from among the exiled cards.

 

Market Pricing

 NormalFoil
Low$0.24
Median$0.60
High$1,000.40
Market$0.40
Direct Low
Buy at TCGPlayer

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Pricing data provided by TCGPlayer