クリーチャー — エルフ・騎士
2 / 2

:ターン終了時まで、あなたがコントロールしているクリーチャーは+1/+1の修整を受ける。
ソーサリー ― 出来事
白の1/1の人間・クリーチャー・トークンを2体生成する。(その後、このカードを追放する。あなたは後で追放領域からこのクリーチャーを唱えてもよい。)
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.