Eternal Masters (ema) | ||
#201 ⸱ Uncommon ⸱ English |
Variations— Parts— | Flame-Kin Zealot2 / 2 When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Legal Oathbreaker Duel Penny Legacy Modern Vintage Commander Predh Restricted Paupercommander RulingsAll creatures under your control when Flame-Kin Zealot’s triggered ability resolves are affected, including Flame-Kin Zealot itself. Ones that come under your control or become creatures later in the turn are not.
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