Beschwörung: Ixion

Variations : 1

Parts

Beschwörung: Ixion

3 / 3
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Aero-Funken — Schicke eine Kreatur deiner Wahl, die ein Gegner kontrolliert, ins Exil, bis diese Sage das Spiel verlässt.
II, III — Lege je eine +1/+1-Marke auf bis zu zwei Kreaturen deiner Wahl, die du kontrollierst. Du erhältst 2 Lebenspunkte dazu.
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Erstschlag

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

If Summon: Ixion leaves the battlefield before its first chapter ability resolves, the target permanent won't be exiled.

 

2025-06-06

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2025-06-06

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2025-06-06

You don't have to choose any targets for Summon: Ixion's second or third chapter ability. However, if you do and all of the targets are illegal when the ability tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.

 

2025-06-06

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings