Final Fantasy Commander (fic)

#22 ⸱ Rare ⸱ English
Helitrooper

Variations : 1

Parts

Helitrooper

Creature — Human Soldier
1 / 2
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
Equip abilities you activate that target this creature cost less to activate.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2025-06-06

Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Helitrooper's last ability. Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Helitrooper's last ability. (Sure, Helitrooper isn't normally legendary, but there are ways to fix that.)

 

2025-06-06

Helitrooper's last ability reduces only the amount of generic mana you pay for equip abilities that target Helitrooper. For example, it will reduce to , but it will have no effect on an equip cost of .

 

Market Pricing

 NormalFoil
Low$0.02
Median$0.25
High$96.96
Market$0.20
Direct Low$0.11
Buy at TCGPlayer

Printings

 NormalFoil
Final Fantasy Commander$0.44
Final Fantasy Commander$0.20

Pricing data provided by TCGPlayer