Final Fantasy Commander (fic)

#237 ⸱ Rare ⸱ English
Collective Effort

Variations

Parts

Collective Effort

Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-07-13

If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.

 

2016-07-13

You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.

 

Market Pricing

 NormalFoil
Low$0.04
Median$0.25
High$96.96
Market$0.12
Direct Low$0.04
Buy at TCGPlayer

Other Printings

 NormalFoil
Shadows over Innistrad Remastered
Phyrexia: All Will Be One Commander$0.25
Warhammer 40,000 Commander$0.31
Warhammer 40,000 Commander$1.10
Eldritch Moon$0.26
Eldritch Moon Promos$1.25

Pricing data provided by TCGPlayer