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Arrolla.
Al comienzo del combate en tu turno, elige una opción al azar:
• Las otras criaturas que controlas obtienen +3/+0 y ganan la habilidad de arrollar hasta el final del turno.
• Descarta tu mano y luego roba cuatro cartas.
• Umaro hace 5 puntos de daño a cualquier objetivo.
As you put Umaro's triggered ability on the stack, you choose a mode at random. Players can respond to the ability knowing which mode was chosen.
In the incredibly rare case where there is no legal target for the last mode, that mode can't be chosen. The first two modes are always eligible to be chosen.