Héros d'un autre monde

Variations : 1

Parts

Héros d'un autre monde

Quand cet enchantement arrive, créez X jetons de créature 1/1 incolore Héros.
Petite équipe — À chaque fois que vous attaquez avec au moins quatre créatures, regard 2, puis piochez une carte.
Équipe complète — À chaque fois que vous attaquez avec au moins huit créatures, ces créatures gagnent +4/+4 jusqu'à la fin du tour.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

The second and third abilities of Champions from Beyond don't care what happens to those creatures after you attack with them. Once the second ability triggers, you'll scry 2 and then draw a card when it resolves even if one or more of those creatures left the battlefield or were otherwise removed from combat. Similarly, once the third ability triggers, those creatures will get +4/+4 when it resolves, even if one or more of those creatures left the battlefield. Any of those creatures that were removed from combat but are still on the battlefield will still get +4/+4.

 

2025-06-06

While the second and third abilities of Champions from Beyond have "Party" in their flavor words, neither of them refer to a player's party (a mechanic from previous releases that also uses the term "full party").

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings