Final Fantasy Commander (fic)

#185 ⸱ Rare ⸱ French
Sin, cataclysme sans fin

Variations : 1

Parts

Sin, cataclysme sans fin

5 / 5
Vol, piétinement
Au moment où Sin arrive, retirez tous les marqueurs de n'importe quel nombre d'artefacts, de créatures et d'enchantements. Sin arrive avec X marqueurs +1/+1 sur lui, X étant deux fois le nombre de marqueurs retirés de cette manière.
Quand Sin meurt, mettez ses marqueurs sur une créature ciblée que vous contrôlez, puis mélangez cette carte dans la bibliothèque de son propriétaire.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Sin's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.

 

2025-06-06

Sin's last ability puts all counters that were on Sin onto the target creature, not just its +1/+1 counters.

 

2025-06-06

If the target creature is an illegal target as Sin's last ability tries to resolve, it won't resolve and none of its effects will happen. Sin will remain in the zone it went to when it died (which is usually the graveyard).

 

2025-06-06

Sin's last ability doesn't cause you to move counters from Sin onto the target creature. Rather, you put the same number of each kind of counter Sin had when it died onto the target creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings