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Au début du combat pendant votre tour, vous pouvez déplacer un marqueur d'une créature ciblée que vous contrôlez sur une deuxième créature ciblée que vous contrôlez.
Encourager — À chaque fois qu'au moins une créature que vous contrôlez avec des marqueurs sur elle inflige des blessures de combat à un joueur, vous pouvez piocher une carte et proliférer. Ne faites ceci qu'une seule fois par tour.
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
To move a counter from one permanent to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.