Y'shtola, sorcière

Variations : 3

Parts

Y'shtola, sorcière

2 / 4
Vigilance
Au début de chaque étape de fin, si un joueur a perdu au moins 4 points de vie ce tour-ci, vous piochez une carte.
À chaque fois que vous lancez un sort non-créature avec une valeur de mana supérieure ou égale à 3, Y'shtola inflige 2 blessures à chaque adversaire et vous gagnez 2 points de vie.

 

 

 

Legalities

Not Legal
Alchemy
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2025-06-06

For spells on the stack with in their mana costs, use the value chosen for X to determine the spell's mana value.

 

2025-06-06

Y'shtola's second ability checks at the moment it would trigger to see if a player lost 4 or more life this turn. If none did, the ability won't trigger at all. Once an end step begins, it's too late to cause a player to lose life in order to cause this ability to trigger.

 

2025-06-06

Y'shtola's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy Commander
Final Fantasy Commander
Final Fantasy Commander
Final Fantasy Commander