Final Fantasy Commander (fic) | ||
| #31 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Thancred Waters3 / 5 Lampo Guardia Reale — Quando Thancred Waters entra, un altro permanente leggendario bersaglio che controlli ha indistruttibile fintanto che controlli Thancred Waters. Ogniqualvolta lanci una magia non creatura, Thancred Waters ha indistruttibile fino alla fine del turno.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsIf Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all.
Thancred Waters's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
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