Final Fantasy Commander (fic)

#68 ⸱ Rare ⸱ Italian
Maestro Seymour

Variations

Parts

Maestro Seymour

1 / 3
All'inizio del combattimento nel tuo turno, metti un numero di segnalini +1/+1 pari alla forza di Maestro Seymour su un'altra creatura bersaglio che controlli.
: Mostruosità X, dove X è il numero di segnalini sulle creature che controlli. (Se questa creatura non è mostruosa, metti X segnalini +1/+1 su di essa e diventa mostruosa.)

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

The value of X is determined only once, as Maester Seymour's last ability resolves.

 

2025-06-06

If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

 

2025-06-06

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

 

2025-06-06

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings