Final Fantasy Commander (fic)

#215 ⸱ Mythic ⸱ Japanese
魔女、ヤ・シュトラ・ルル

Variations : 4

Parts

魔女、ヤ・シュトラ・ルル

2 / 4
警戒
各終了ステップの開始時に、このターンにプレイヤー1人が4点以上のライフを失っていた場合、あなたはカード1枚を引く。
あなたがマナ総量が3以上でありクリーチャーでない呪文1つを唱えるたび、これは各対戦相手にそれぞれ2点のダメージを与え、あなたは2点のライフを得る。

 

 

 

Legalities

Not Legal
Alchemy
Future
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Timeless
Vintage

Rulings

2025-06-06

For spells on the stack with in their mana costs, use the value chosen for X to determine the spell's mana value.

 

2025-06-06

Y'shtola's second ability checks at the moment it would trigger to see if a player lost 4 or more life this turn. If none did, the ability won't trigger at all. Once an end step begins, it's too late to cause a player to lose life in order to cause this ability to trigger.

 

2025-06-06

Y'shtola's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy Commander
Final Fantasy Commander
Final Fantasy Commander
Final Fantasy Commander
Final Fantasy Commander