EN

Final Fantasy (fin)

#201 ⸱ Uncommon ⸱ English
Sidequest: Raise a Chocobo // Black Chocobo

Variations

Parts : 1

Sidequest: Raise a Chocobo

Enchantment
When this enchantment enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
At the beginning of your first main phase, if you control four or more Birds, transform this enchantment.

 

 

 

Black Chocobo

Creature — Bird
2 / 2
When this permanent transforms into Black Chocobo, search your library for a land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, Birds you control get +1/+0 until end of turn.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander
Penny

Rulings

2025-06-06

If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't search.

 

2025-06-06

Sidequest: Raise a Chocobo's last ability checks at the moment it would trigger to see if you control four or more Birds. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control four or more Birds at that time, the ability won't resolve and none of its effects will happen.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$1,000.19
Market$0.15
Direct Low$0.10
Buy at TCGPlayer

Other Printings