Final Fantasy (fin)

#243 ⸱ Rare ⸱ Spanish
Squall, mercenario Seed

Variations : 1

Parts

Squall, mercenario Seed

3 / 4
Mandoble final — Siempre que una criatura que controlas ataque sola, gana la habilidad de dañar dos veces hasta el final del turno.
Siempre que Squall haga daño de combate a un jugador, regresa la carta de permanente objetivo con valor de maná de 3 o menos de tu cementerio al campo de batalla.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-06-06

If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

 

2025-06-06

Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

 

2025-06-06

If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

 

2025-06-06

If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.

 

2025-06-06

A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings