Final Fantasy (fin)

#402 ⸱ Rare ⸱ French
Squall, mercenaire SeeD

Variations : 3

Parts

Squall, mercenaire SeeD

3 / 4
Lamineur — À chaque fois qu'une créature que vous contrôlez attaque seule, elle acquiert la double initiative jusqu'à la fin du tour.
À chaque fois que Squall inflige des blessures de combat à un joueur, renvoyez sur le champ de bataille, depuis votre cimetière, une carte de permanent ciblée avec une valeur de mana inférieure ou égale à 3.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-06-06

If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

 

2025-06-06

Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

 

2025-06-06

If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

 

2025-06-06

If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.

 

2025-06-06

A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings