Final Fantasy (fin)

#140 ⸱ Common ⸱ Italian
Magia di Sprint

Variations

Parts

Magia di Sprint

Una creatura bersaglio prende +3/+1 e ha rapidità fino alla fine del turno. Esilia la prima carta del tuo grimorio. Puoi giocarla fino alla tua prossima sottofase finale.

 

"Non c'è tempo da perdere."

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Oldschool
Premodern

Rulings

2025-06-06

You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings