Flammenpfad-Phoenix

Variations

Parts

Flammenpfad-Phoenix

Kreatur — Phoenix
2 / 2
Fliegend, Eile
Der Flammenpfad-Phoenix greift in jedem Zug an, falls möglich.
Wildheit — Falls du zu Beginn des Kampfes in deinem Zug eine Kreatur mit Stärke 4 oder mehr kontrollierst, kannst du bezahlen. Falls du dies tust, bringe den Flammenpfad-Phoenix aus deinem Friedhof ins Spiel zurück.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-11-08

Flamewake Phoenix's last ability will check at the start of your beginning of combat step to see if you control a creature with power 4 or greater. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you don't control a creature with power 4 or greater at that time, the ability won't resolve. You won't get a chance to pay , and Flamewake Phoenix won't return to the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Foundations