GRN Guild Kit (gk1) | ||
#95 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 1 | Sunhome Guildmage2 / 2
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Penny RulingsOnly creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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Other Printings— |