EN

GRN Guild Kit (gk1)

#95 ⸱ Uncommon ⸱ English
Sunhome Guildmage

Variations

Parts : 1

Sunhome Guildmage

Creature — Human Wizard
2 / 2
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2013-01-24

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.

 

Market Pricing

 NormalFoil
Low$0.08
Median$0.25
High$1.36
Market$0.19
Direct Low$0.25
Buy at TCGPlayer

Other Printings