GRN Guild Kit (gk1) | ||
#95 ⸱ Uncommon ⸱ English |
Variations— Parts : 1 | Sunhome Guildmage2 / 2 : Creatures you control get +1/+0 until end of turn. : Create a 1/1 red and white Soldier creature token with haste.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsOnly creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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