GRN Guild Kit (gk1) | ||
#95 ⸱ Uncommon ⸱ English |
Variations— Parts : 4 | Sunhome Guildmage2 / 2 : Creatures you control get +1/+0 until end of turn. : Create a 1/1 red and white Soldier creature token with haste.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Standardbrawl Restricted Paupercommander RulingsOnly creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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