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GRN Guild Kit (gk1)

#95 ⸱ Uncommon ⸱ English
Sunhome Guildmage

Variations

Parts : 4

Sunhome Guildmage

Creature — Human Wizard
2 / 2
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Timeless
Standardbrawl
Restricted
Paupercommander

Rulings

2013-01-24

Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.25
High$5.00
Market$0.20
Direct Low
Buy at TCGPlayer

Other Printings