Game Night: Free-for-All (gn3) | ||
#97 ⸱ Rare ⸱ English |
Variations— Parts— | End-Raze Forerunners7 / 7 Vigilance, trample, haste When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsThe triggered ability of End-Raze Forerunners affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +2/+2 or gain vigilance or trample.
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