Nombra una carta. Hasta tu próximo turno, la carta nombrada no puede jugarse. Roba una carta.
Los fieles orzhov hacen fila para que purguen sus mentes de deseos "impuros". Allí, los guardaculpas eliminan cualquier pensamiento de esperanza o autosuficiencia.
Legalities
Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Rulings
2008-08-01
This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.