Runaway Steam-Kin

Variations

Parts

Runaway Steam-Kin

Creature — Elemental
1 / 1
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/

+1 counters from this creature : Add .

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2018-10-05

Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

 

2018-10-05

If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

 

2018-10-05

Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

 

Market Pricing

 NormalFoil
Low$0.75
Median$1.28
High$15.00
Market$1.32
Direct Low$1.39
Buy at TCGPlayer

Printings

 NormalFoil
Guilds of Ravnica$1.32
Guilds of Ravnica Promos
Guilds of Ravnica Promos$7.49

Pricing data provided by TCGPlayer