Gatecrash (gtc) | ||
| #111 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Infanterie du Génie de guerre2 / 3 Bataillon — À chaque fois que l'Infanterie du Génie de guerre et au moins deux autres créatures attaquent, l'Infanterie du Génie de guerre gagne +2/+0 jusqu'à la fin du tour.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Vintage RulingsOnce a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
The effects of battalion abilities vary from card to card. Read each card carefully.
The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
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