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Alchemy Horizons: Baldur's Gate (hbg)

#41 ⸱ Common ⸱ English
Water Weird

Variations

Parts

Water Weird

Creature — Elemental Weird
3 / 4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

 

 

 

Legalities

Not Legal
Duel
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Standard
Commander
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander
Legal
Brawl
Historic
Timeless
Gladiator

Rulings

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings