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Alchemy Horizons: Baldur's Gate (hbg)
#41 ⸱ Common ⸱ English
Variations
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Parts
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Water Weird
Creature — Elemental Weird
3 / 4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Legalities
Not Legal
Duel
Penny
Predh
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Standard
Commander
Oldschool
Premodern
Oathbreaker
Standardbrawl
Paupercommander
Legal
Brawl
Historic
Timeless
Gladiator
Rulings
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Market Pricing
Normal
Foil
Low
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Median
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High
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Market
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Direct Low
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Other Printings
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