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Alchemy Horizons: Baldur's Gate (hbg)

#41 ⸱ Common ⸱ English
Water Weird

Variations

Parts

Water Weird

Creature — Elemental Weird
3 / 4
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.

 

 

 

Legalities

Legal
Brawl
Alchemy
Historic
Gladiator
Historicbrawl
Timeless
Not Legal
Standardbrawl
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Standard
Commander
Oldschool
Premodern
Paupercommander
Predh
Oathbreaker
Alchemy
Timeless

Rulings

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings