Ice Age (ice) | ||
#30 ⸱ Common ⸱ German |
Variations— Parts— | HeilungVerhindere 1 Schadenspunkt an einer Kreatur oder einem Spieler. Ziehe eine Karte zu Beginn der Versorgungsphase des nächsten Zuges.
LegalitiesNot Legal Standardbrawl Brawl Future Modern Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Explorer Penny Timeless Legal Oathbreaker Duel Penny Legacy Pauper Vintage Commander Premodern Paupercommander Predh RulingsYou draw a card at the beginning of the next turn’s upkeep after Heal resolves, regardless of whether 1 damage was actually prevented.
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