Ice Age (ice) | ||
#168 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Withering WispsAt the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsIf all creatures leave the battlefield during a turn's End step (after any "at the beginning of the end step" triggers would have triggered that turn), Withering Wisps will remain on the battlefield because the trigger condition has already passed.
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