Innistrad (isd) | ||
#137 ⸱ Uncommon ⸱ German |
Variations— Parts— | Fluch der nächtlichen JagdSpielerverzauberung Alle Kreaturen, die der verzauberte Spieler kontrolliert, greifen in jedem Zug an, wenn möglich.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Vintage RulingsIf, during the enchanted player’s declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
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