Innistrad (isd) | ||
#152 ⸱ Rare ⸱ English |
![]() Variations— Parts : 1 | Kruin Outlaw2 / 2 First strike At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Terror of Kruin Pass3 / 3 Double strike Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
LegalitiesNot Legal Alchemy Explorer Future Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Timeless Vintage RulingsIf Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
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