Innistrad (isd) | ||
#152 ⸱ Rare ⸱ English |
Variations— Parts : 1 | Kruin Outlaw2 / 2 First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Terror of Kruin Pass3 / 3 Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
LegalitiesLegal Brawl Historic Gladiator Oathbreaker Historicbrawl Duel Penny Legacy Modern Vintage Commander Timeless Not Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless RulingsFor more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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