Village Ironsmith // Ironfang

Variations

Parts : 1

Village Ironsmith

Creature — Human Werewolf
1 / 1
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

 

Each night, he abandons the trappings of civilization.

 

 

 

Ironfang

Creature — Werewolf
3 / 1
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

 

Each morning, he repairs the front door.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Oathbreaker
Not Legal
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Timeless
Standardbrawl

Rulings

2016-07-13

For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$8.00
Market$0.08
Direct Low$0.03
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Other Printings