Hysterical Blindness

Variations

Parts

Hysterical Blindness

Instant
Creatures your opponents control get -4/-0 until end of turn.

 

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Oathbreaker

Rulings

2011-09-22

Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter the battlefield or that an opponent gains control of later in the turn will be unaffected.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.04
Direct Low$0.01
Buy at TCGPlayer

Other Printings