Hysterical Blindness

Variations

Parts

Hysterical Blindness

Instant
Creatures your opponents control get -4/-0 until end of turn.

 

"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat." —Ludevic, necro-alchemist

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Predh
Future
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2011-09-22

Only creatures controlled by your opponent when Hysterical Blindness resolves will get -4/-0. Creatures that enter or that an opponent gains control of later in the turn will be unaffected.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$8.00
Market$0.04
Direct Low$0.01
Buy at TCGPlayer

Other Printings