Jumpstart: Historic Horizons (j21) | ||
#116 ⸱ Common ⸱ English |
![]() Variations— Parts— | ReprobationEnchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Penny RulingsEffects that modify the enchanted creature’s power or toughness (such as the effects of Force of Virtue or Giant Growth) will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters).
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