EN

Jumpstart: Historic Horizons (j21)

#588 ⸱ Uncommon ⸱ English
Incremental Growth

Variations

Parts

Incremental Growth

Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Pioneer
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-09-20

You must choose three different targets in order to cast Incremental Growth. You decide how many +1/+1 counters each creature will get as part of casting the spell.

 

2014-09-20

If some of the creatures are illegal targets as Incremental Growth tries to resolve, the remaining legal targets still get the appropriate number of +1/+1 counters. If all targets are illegal, Incremental Growth doesn’t resolve.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
The List$0.12
Welcome Deck 2016$0.09
Khans of Tarkir$0.09
Modern Masters$0.09
Lorwyn$0.15

Pricing data provided by TCGPlayer