Foundations Jumpstart (j25) | ||
| #2 ⸱ Rare ⸱ German | ||
![]() Variations— Parts— | Eidolon der Astralwinde2 / 4 Wachsamkeit Konstellation — Immer wenn das Eidolon der Astralwinde oder eine andere Verzauberung, die du kontrollierst, ins Spiel kommt, bestimme eine Kreatur deiner Wahl, die du kontrollierst. Bis zum Ende des Zuges hat jene Kreatur Basis-Stärke und -Widerstandskraft 4/4 und erhält Flugfähigkeit.
LegalitiesNot Legal Alchemy Future Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Timeless Vintage RulingsIf Eidolon of Astral Winds enters at the same time as one or more other enchantments you control, its last ability will trigger for each of those enchantments, including itself.
The effect of Eidolon of Astral Winds's last ability will overwrite any previous effects that set the creature's power and toughness to specific values. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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