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#111 ⸱ Common ⸱ English |
Variations— Parts— | Inspiring Captain3 / 3 When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
LegalitiesLegal Brawl Oathbreaker Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Timeless Not Legal Standardbrawl Brawl Future Alchemy Standard Oldschool Premodern Predh Timeless RulingsInspiring Captain’s triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+1.
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