Jumpstart (jmp) | ||
#136 ⸱ Uncommon ⸱ English |
Variations— Parts— | Valorous StanceChoose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
LegalitiesLegal Standardbrawl Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Not Legal Pauper Oldschool Premodern Paupercommander Penny Predh Alchemy Timeless Rulings— | Market Pricing
Other Printings
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