Jumpstart (jmp) | ||
#305 ⸱ Common ⸱ English |
Variations— Parts— | Collateral DamageAs an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Not Legal Standardbrawl Brawl Future Alchemy Standard Oldschool Premodern Penny Predh Timeless RulingsYou must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.
| Market Pricing
Other Printings
|