Jumpstart (jmp) | ||
#390 ⸱ Common ⸱ English |
Variations— Parts— | Elemental UprisingTarget land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Not Legal Standardbrawl Brawl Future Alchemy Standard Oldschool Premodern Predh Timeless RulingsYou may target a land that’s already a creature. For example, if you target a land that’s also a 0/0 creature and has three +1/+1 counters on it, the resulting land creature will be 7/7.
| Market Pricing
Other Printings
|