Jumpstart (jmp) | ||
#438 ⸱ Common ⸱ English |
Variations— Parts— | Time to FeedChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsIf neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.
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