Jumpstart (jmp) | ||
#480 ⸱ Common ⸱ English |
Variations— Parts— | Roving Keep5 / 7 Defender : Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
LegalitiesNot Legal Alchemy Future Oldschool Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage Rulings— | Market Pricing
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