Jumpstart (jmp) | ||
| #5 ⸱ Rare ⸱ English | ||
![]() Variations— Parts— | Steel-Plume Marshal3 / 3 Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Standard Oldschool Premodern Standardbrawl Paupercommander Rulings— | Market Pricing
Other Printings
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