Weiser der Zeit

Variations

Parts

Weiser der Zeit

Kreatur — Mensch, Zauberer
1 / 1
Heroisch — Immer wenn du einen Zauberspruch wirkst, der den Weisen der Zeit als Ziel hat, lege eine +1/+1-Marke auf ihn.
Entferne alle +1/

+1-Marken vom Weisen der Zeit : Für je fünf auf diese Weise entfernte Marken erhältst du nach diesem Zug einen zusätzlichen Zug.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Pioneer
Vintage

Rulings

2014-04-26

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

 

2014-04-26

Heroic abilities will resolve before the spell that caused them to trigger.

 

2014-04-26

You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

 

2014-04-26

Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Journey into Nyx