Journey into Nyx (jou) | ||
#30 ⸱ Common ⸱ English |
Variations— Parts— | Aerial FormationStrive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Oathbreaker Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander RulingsYou choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
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